Talk:Risking Technique Goku (Kaioken)/@comment-27885372-20181006210047

If there would be a transformation stack competition, this one would win for me.

Goku Kaioken :

SA : 17652*4.4*2.2*1.3*1.1*1.5*2.2*5.8 = 4.676.783

Counter : 17652*4.4*2.2*1.3*1.1*1.5*3 = 1.099.557

Counter (After SA) : 17652*4.4*2.2*1.3*1.1*1.5*2.2*3 = 2.419.026

DEF : 10365*4.4 = 45.606

DEF (After SA) : 10365*4.4*2.2 = 100.333

Goku Kaioken X3 :

SA : 17652*4.4*2.2*1.3*(1.1+0.12)*1.5*2.2*5.8 = 5.186.978

Counter : 17652*4.4*2.2*1.3*(1.1+0.12)*1.5*3 = 1.219.509

Counter (After SA) : 17652*4.4*2.2*1.3*(1.1+0.12)*1.5*2.2*3 = 2.682.920

DEF : 10365*4.4*2.2 = 100.333

DEF (After SA) : 10365*4.4*2.2*2.2 = 220.733

Goku Kaioken X4 :

SA : 17652*4.4*2.2*1.3*(1.1+0.12+0.15)*1.5*2.2*5.8 = 5.824.721

Counter : 17652*4.4*2.2*1.3*(1.1+0.12+0.15)*1.5*3 = 1.369.449

Counter (After SA) : 17652*4.4*2.2*1.3*(1.1+0.12+0.15)*1.5*2.2*3 = 3.012.787

DEF : 10365*4.4*2.2 = 100.333

DEF (After SA) : 10365*4.4*2.2*2.2 = 220.733

Goku Kaioken X20 :

SA : 17652*4.4*2.5*1.3*(1.1+0.12+0.15+0.2)*1.5*2.2*5.8 = 7.585.279

Counter : 17652*4.4*2.5*1.3*(1.1+0.12+0.15+0.2)*1.5*3 = 1.783.373

Counter (After SA) : 17652*4.4*2.5*1.3*(1.1+0.12+0.15+0.2)*1.5*2.2*3 = 3.923.420

DEF : 10365*4.4*2.5 = 114.015

DEF (After SA) : 10365*4.4*2.5*2.2 = 250.833

Goku Kaioken X100 :

SA : 17652*4.4*2.5*1.3*(1.1+0.12+0.15+0.2+0.25)*1.5*2.5*5.8 = 9.992.188

Counter : 17652*4.4*2.5*1.3*(1.1+0.12+0.15+0.2+0.25)*1.5*3 = 2.067.349

Counter (After SA) : 17652*4.4*2.5*1.3*(1.1+0.12+0.15+0.2+0.25)*1.5*2.5*3 = 5.168.373

DEF : 10365*4.4*2.5 = 114.015

DEF (After SA) : 10365*4.4*2.5*2.5 = 285.037

Honestly, he is too powerful. The fact that he doesn't really have defence at the start isn't even enough, he could really well stun right at the beginning and even if he doesn't he would only take real damage if he doesn't dodge the SA at the very first apparition, if you put him at the first slot. And since it's the first apparition the enemy is generally pretty weak (not counting events like Buuhan tho which is a hard counter of this Goku)

I think he should make the team loss some HP when he SA or when he appared to make it balanced. Because hitting for 10M and defending for 285K without any counterpart is a bit weird for a unit that is just supposed to be a Dokkan Fest...

Anyway, the render is perfect, the idea is really good too (still being a bit OP tho) and he is very good with LR Goku SSJ3, giving him a good amount of 5 Ki, he need to be played in the Super TEC team, with a Tenshinhan which would make him hit for 11.6M instead of 9.9M, he would proc Z Fighter with the Goku and Veteran Warrior and 3 Ki (so 8 Ki in total) with Goku SSJ3 LR.

Ahhh, i should stop talking of big eventualities like this.