Thread:Super Saiyan Kolra/@comment-35813959-20181012232613

Make him OP but he starts out weak

Say

Base-Ki+1 and ATK,DEF+40%; You add on a bit or a lot

He transforms depending on HP

If Hp is above 70% then Goku goes Kaioken

Which removes all stats and ability and instead he boost his ATK per Hit and turn, and DEF with Ki

Ex.ki+2 At the start of a turn; ATK+?% per Hit and Turn passed(max ?%), and DEF+?% per ? Orb obtained

If his HP is 70% or below then

He goes Super Saiyan

Ki+3, ATK,DEF+50%;Add on

Transform on n on every time he appears(Also Kaioken will not revert nor transform until HP restriction is met)

Super Saiyan 2

Ki+4 and ATK,DEF+60%;add on

Super Saiyan 3

Ki+4 and ATK+80% and DEF+40%;add on

Super Saiyan God

Ki+5 and ATK+120% and DEF+60%;Add on

Super Saiyan God SS

Ki+5 and ATK+130% and DEF+65%;Add on

Super Saiyan God SS(Kaioken)

Ki+5-6 at random at the start of a turn;ATK+120% and DEF+30%;Additional ATK+2% per Ki orb obtained;add on

Ultra Instinct -sign-

Ki+3 and ATK+90% and DEF+140%;Add on

Ultra Instinct

Ki+5 and ATK,DEF+180%;add on;Ki+12 and performs a Critical hit(Twice only)

Goku will revert to a damaged based form Goku who is a One-Shoter

Goku

Ki+1 and DEF+200% for 7 turns;Rare chance to grant a Deadly Power when performing a SA;Goes to Damaged SSJ last

Damage SSJ

ATK+130% and DEF+80%;Rare chance to grant a deadly power during a SA 